Getting Started with Flutter: Install, Your First App and Project Structure
A step-by-step guide from installing the Flutter SDK to running your first app and understanding the project structure, with tips that save you time at the start.
Dart has become far more powerful in recent versions. These ten features, from null safety and async/await to records and pattern matching, make your Flutter code shorter, safer and more readable.

Dart is Flutter's language, and its recent versions have features that make your Flutter code shorter, safer and more readable. Here are ten you should know.
In Dart no variable can be null by default. When you need null you declare it explicitly with ?, and the compiler forces you to handle the null case:
String? name;
print(name?.length ?? 0); // safe call + default valueTime-consuming work such as network requests is written like ordinary code with Future and await:
Future<String> loadTitle() async {
final response = await fetchFromServer();
return response.title;
}A Stream is a sequence of values over time (like chat messages). Consume it with await for or the StreamBuilder widget.
class User {
final String name;
final int age;
const User({required this.name, this.age = 18});
}Construction becomes much easier to read: User(name: 'Ali').
Add methods to existing classes without inheritance:
extension Greeting on String {
String get shout => '${toUpperCase()}!';
}
print('hi'.shout); // HI!Great for building conditional lists inside UI code:
final items = [
'Home',
if (isLoggedIn) 'My account',
...extraItems,
];Return several values together without declaring a class:
(String, int) nameAndAge() => ('Sara', 28);
final (name, age) = nameAndAge();String label(int score) => switch (score) {
>= 90 => 'Excellent',
>= 70 => 'Good',
_ => 'Keep going',
};Ideal for modelling "several possible states" (loading / data / error), because the compiler checks that your switch is exhaustive:
sealed class UiState {}
class Loading extends UiState {}
class Data extends UiState { final String text; Data(this.text); }
class Failure extends UiState { final String message; Failure(this.message); }For several operations in a row on one object:
final paint = Paint()
..color = Colors.blue
..strokeWidth = 4
..style = PaintingStyle.stroke;You do not need to learn everything at once. Start with null safety and async/await, then learn sealed classes and pattern matching for UI state. That is the difference between code that "works" and code that looks professional.
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